Conquest: Dweghom
Conquest: Dweghom
Conquest: Dweghom
Conquest: Dweghom
Conquest: Dweghom
Conquest: Dweghom
Conquest: Dweghom
Conquest: Dweghom
Conquest: Dweghom
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Conquest: Dweghom

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Who are the Dweghom?

The Dweghom are what remains of the Dwarves, themselves a creation of the dragons of old. To escape servitude under their creators those that become the Dweghom traded their souls to become the patrons of War itself. Using it to slaughter the Dwarves who did not make this transition, and destroy their former masters. Dweghom are hosts to power they were never meant to have, and it eats away at them. They have been enhanced with great elemental prowess, fire and steel, but at a massive price, clad in prosthetics, the Dweghom fight this degeneration or embrace it, forming the different factions of their society. Dweghom society is marked by its proclivity towards conflict to the point where it’s fundamental to their system of Aghm, vaguely translated to “worth” Aghm is forefront in the mind of every Dweghom.

How do they play?

Dweghom armies are slow, tough, and implacable as one might expect of their ancestry. However what truly makes them unique is their magic. With access to fantastic combat magic and defensive spells Dweghom are capable of being an elemental hurricane on the battlefield throwing out walls of fire, slowing enemies down by turning the very earth they stand upon against them.

Split Kits Include: 
Wardens can create Initiates