Conquest:  Hundred Kingdoms
Conquest:  Hundred Kingdoms
Conquest:  Hundred Kingdoms
Conquest:  Hundred Kingdoms
Conquest:  Hundred Kingdoms
Conquest:  Hundred Kingdoms
Conquest:  Hundred Kingdoms
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Conquest: Hundred Kingdoms

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Who are the Hundred Kingdoms? 

 Formed in the aftermath of the fall of Hazlia, all formerly part of the Tellian Empire; the Hundred Kingdoms are a mosaic of humanity that spans countless creeds, people and ideals. The number of kingdoms is not truly 100, instead it’s a constant flux as new dynasties are founded, destroyed, and united. While the other factions of Ea field exotic weapons and beasts thought to only be myth, the Hundred Kingdoms are not fazed, their lack of unity has given them experience, from the Orders, the near mythological knights who swear to protect the whole of the Hundred Kingdoms, to the simple peasant militia, all have been forged by this turmoil into a fighting force that has no problem punching up at those who came before them.

How do they play?

The Hundred Kingdoms cannot claim to have the best troops, but they have damn good troops and they tend to have more of them. Their cavalry is second to none and the intrinsic flexibility of the human mindset means your opponent cannot be certain what he will face: a veteran force of hard bitten infantry supported by powerful casters? A thundering charge led by an impetuous lord that bets everything on the speed of horse and strength of arms? The canny and disciplined combined arms approach of a shrewd imperial officer who leverages each of these pieces into a sum greater than the whole?

Split Kits Include:

Longbowmen can produce Hunter Cadres

Gilded Legion can produce Household Guard